Generative AI expansion, in particular the so-called AI-generated contents, are driving the entire information technology market and, more than ever, the complicated video game industry.
At this point, “Muse” fits in, a latest-generation generative AI model, designed for video games and developed by Microsoft Research Game Intelligence. Presented as the first Worldwide and Human Action Model (WHAM), “Muse” was designed to support researchers and developers in creating gaming experience by generating environments and dynamics based on real-world data.
Francesca Perri of Tonucci & Partners provides an in-depth analysis in the article “Artificial Intelligence: Video Games new Muses” published in GiocoNews’ monthly magazine.
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